I had the great pleasure of presenting and demonstrating some of
the experiences from developing games with XNA on Windows Phone 7
at the Oredev conference in Malmö recently. During the
presentations I both introduced the framework and platform, since
almost half of the crowd had no experience in XNA, as well as went
into depth on some of the topics such as performance optimization.
Unfortunately I think I crammed a bit too much content into my
presentation, as usual I guess. I did however manage to do a couple
of demonstrations, including the Performance Measuring sample
available from MSDN, the Model Viewer sample (demonstrating
Silverlight and XNA integration within the Mango release), and a
sample demonstrating the capabilities of the different configurable
shaders available in the platform.