coderox

Contents tagged with XNA

  • Theme Enabled XNA application in Windows Phone

    Tags: Windows Phone,Design,XNA

    In an effort in creating personal applications which leverages the users preferences when it comes to light/dark theme and their specific accent color I've just modified the Game State Management sample. In the sample I'm using the accent color as the background for the menus and also keeping the theme background color in between game-state changes (such as in the "loading…" state). I'm not saying that it's a perfect solution but still something that I find easily could be adapted to fit more custom solutions.

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  • Test your games on actual (and several) devices

    Tags: Windows Phone,XNA,Performance

    While preparing for the Oredev session on XNA for Windows Phone 7 I was fortunate to get my hands on a brand new HTC Titan and made some interesting, yet maybe not surprising finds. I have been using a HTC Mozart earlier and have been very happy with the performance and overall quality of the device, but using the HTC Titan is simply amazing. The HTC Mozart have a 1 GHz CPU and the Titan have a 1,5 GHz CPU but the question is, how much do they actually differ. I decided to do a test and document the results, and here it is.

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  • I'm speaking at Oredev 2011

    Tags: Windows Phone,XNA

    I've been invited to speak at Oredev 2011 in Malmö, Sweden on November 11. In my session I'll present, share and demonstrate some tips and tricks on developing with XNA on Windows Phone since it's both a personal passion and something I've done with clients professionally. I'm really looking forward going to Oredev once more and meeting all the great speakers and attendees, I sincerely know that I'm also gonna learn something by just hanging out among others with similar interests. Hope to meet you there!

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  • Presented XNA on Windows Phone 7 at Oredev

    Tags: Windows Phone,XNA

    I had the great pleasure of presenting and demonstrating some of the experiences from developing games with XNA on Windows Phone 7 at the Oredev conference in Malmö recently. During the presentations I both introduced the framework and platform, since almost half of the crowd had no experience in XNA, as well as went into depth on some of the topics such as performance optimization. Unfortunately I think I crammed a bit too much content into my presentation, as usual I guess. I did however manage to do a couple of demonstrations, including the Performance Measuring sample available from MSDN, the Model Viewer sample (demonstrating Silverlight and XNA integration within the Mango release), and a sample demonstrating the capabilities of the different configurable shaders available in the platform.

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